﻿using UnityEditor;
using UnityEngine;
using System.Collections;


namespace L7
{
	[CustomEditor(typeof(ExposableMonobehaviour), true)]
	public class ExposableMonobehaviourEditor : Editor {
		ExposableMonobehaviour m_Instance;
		PropertyField[] m_fields;
		public virtual void OnEnable() {
			m_Instance = target as ExposableMonobehaviour;
			m_fields = ExposeProperties.GetProperties(m_Instance);
		}
		public override void OnInspectorGUI() {
			if (m_Instance == null)
				return;
			this.DrawDefaultInspector();
			ExposeProperties.Expose(m_fields);
		}
	}


}
